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Goomba Chestnut Family Tree

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You may be thinking, wait. So all these enemies appear in the prologue? Wrong! I decided that, since in the Paper Mario series there are some enemies that don't appear in Chapters, for Paper Luigi, I would create Enemy Family Trees showing off different enemies belong to different family trees. But if this is a Goomba family tree, then what are these 'Chestnuts' and those two Galoombas doing here? Well, first off Galoombas are like a type of Goomba that is harder to kill, so that's why they're here, but those Chestnuts are here because, in the Waffle Kingdom, there are some enemies that copies of ones found in the Mushroom Kingdom, the copies of Goombas are Chestnuts, since I'm pretty sure we all know who the 'Chestnut King' is.

Normal Goombas
1. Goomba
    These are ...BEEP... Goombas, creatures similar to ...WHIII... Chestnuts
    and they appear to be led by a Goomba ...BRZZZ... King just like the
    Chestnut King.
    HP: 2,
    ATKP: 1,
    DFNS: 0,
    ATKs: Head-Bonk
2. Paragoomba
    The ...NIIII... Paragoomba is a winged Goomba ...ERRR... that
    scouts for the ...BEEP... Goomba Kingdom.
    HP: 2,
    ATKP: 1,
    DFNS: 0,
    ATKs: Dive-Bonk
3. Spiky Goomba
    This is a simple ...BRZZZ... Goomba with one exception ...WHIII...
    being that it wears a spiky hat.
    HP: 3,
    ATKP: 2,
    DFNS: 0,
    ATKs: Spiked-Bonk
1., 2., & 3. Appear in: Prologue
                                    - Toad Town Tunnels
Hyper Goomba
1. Hyper Goomba
    A much more faster and ...ERRR... stronger version of the
    Goomba that can ...BEEP... power and become super hyper.
    HP: 9,
    ATKP: 5,
    DFNS: 0,
    ATKs: Hyperize, Head-Bonk
2. Hyper Paragoomba
    Similar to the Hyper ...WHIII... Goomba, the Hyper Paragoomba
    ...NIIII... can become super hyper and is stronger and ...BRZZZ...
    faster than the Paragoomba.
    HP: 9,
    ATKP: 5,
    DFNS: 0,
    ATKs: Hyperize, Dive-Bonk
3. Hyper Spiky Goomba
    Another version of the ...ERRRR... Hyper Goomba, this one
    is similar to the Spiky ...BEEP... Goomba as it wears a spiky
    hat like it.
    HP: 12,
    ATKP: 8,
    DFNS: 0,
    ATKs: Hyperize, Spiked-Bonk
1., 2., & 3. Appear in: Chapter 4
                                    - Circuit Breaker Island
Galoombas
1.  Galoombas
     The Galoomba is a type of Goomba that ...BRZZZ... is much
     harder to defeat than ...WHIII... a normal Goomba as it has
     a higher defense.
     HP: 12,
     ATKP: 6,
     DFNS: 1,
     ATKs: Run-Bonk
2. Spiky Galoomba
    The Spiky Galoomba is quite possible the ...NIIII... hardest
    Goomba to defeat due to its ...BEEP... spiked hat and high
    defense.
    HP: 15,
    ATKP: 9,
    DFNS: 2,
    ATKs: Spiked Run-Bonk
1., & 2. Appear in: Chapter 7
                               - Jazzafraz path
Chestnut Army
1. Chestnut Guard
    These are the foot soldiers of the ...WHIII... Chestnut army,
    and are the most common ...BRZZZ... enemy in the entire
    Waffle Kingdom.
    HP: 6,
    ATKP: 4,
    DFNS: 0,
    ATKs: Spear-Bonk
2. Chestnut Herald
    These are the Chestnuts who herald the arrival ...BEEP... of
    important Chestnut emissaries, the king, ...NIIII... events,
    announcements, and impending attacks.
    HP: 6,
    ATKP: 4,
    DFNS: 0,
    ATKs: Trumpet Call
3.  Chestnut Knight
     The back bone of the Chestnut Army is ...ERRR... this, the
     Chestnut Knight, and are known for carrying their ...BRZZZ...
     huge, multi-bladed swords, yet it is unknown how these
     Chestnut Knights or ...NIIII... any Chestnuts carry something
     without arms.
     HP: 9,
     ATKP: 6,
     DFNS: 1,
     ATKs: Slash-Bonk
1. Appear in: Chapter 1, 2, & 8
                       - Honey-top Tunnels
                       - Rumble-bump Jungle
                       - Hate-song Castle
2. Appear in: Chapter 2 & 7
                       - Rumble-bump Jungle
                       - Sizzle Forest
3. Appear in: Chapter 7 & 8
                       - Sizzle Forest
                       - Hate-song Castle
Chestnut Prison
1. Chestnut Prisoner
    An escaped Chestnut convict who had ...BEEP... broken several
    Chestnut Kingdom laws and was ...ERRR... incarcerated before
    escaping.
    HP: 8,
    ATKP: 5,
    DFNS: 0,
    ATKs: Chain-Bonk
2. Chestnut Watchman
    These are the guardsmen and wardens of the ...NIIII... Chestnut
    Prisons who make sure that sure that any ...WHIII... Prisoners
    live their sentence and don't escape. Judging from the ....BRZZZ...
    number of escaped prisoners, they don't do a good job.
    HP: 12,
    ATKP: 8,
    DFNS: 1,
    ATKs: Saber-Bonk
3. Chestnut Executioner
    These are the Chestnuts who are obliged to carry ...BEEP... out
    the most heinous of punishments the ...ERRR... Death Penalty,
    which is why they were the hood and carry the axe, yet I cannot
    ...NIIII... determine why they wear the spiked hat beneath the
    hood.
    HP: 16,
    ATKP: 10,
    DFNS: 1,
    ATKs: Axe-Bonk
1. Appear in: Chapter 3 & 8
                       - Hizza Road
                       - Musical Mountains
2. Appear in: Chapter 6, 8, & 9
                       - Popsicland
                       - Hate-song Dungeons
                       - Sour-top
3. Appear in: Chapter 8 & 9
                       - Hate-song Dungeons
                       - Sour-top
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